Tuesday, 3 April 2012

twisting fates - first impressions

(c) Wyrd Miniatures
Any blog worth it's salt would have reviewed Twisting Fates within days or weeks of it's release, but not here, no, here we like to take our time, get to really know a book and then review it..  Alternatively we're skint and have only just been able to afford it.  So, somewhat late to the ball I've finally picked up a copy of Twisting Fates.
There's little here that'll be news to anyone, but for what it's worth here are my initial thoughts -

Twisting Fates is the 3rd (or 4th if you include the Rules Manual) rule book - or second expansion if you will - from Wyrd Miniatures for their Malifaux game.  The rules from the first two books, along with erata were combined into the Rules manual.

In terms of rules there's little here...  The rules included refer to the main focus of the book and that's Avatars.
Each master has specific conditions under which they may, or must, change from their normal form into their Avatar form.  Once, or as, they convert to Avatar form various things can happen, depending on the Master in question.  Some can make healing flips, most loose effects and Totems.  You replace the masters figure with their Avatar figure, and replace their stat card with the Avatar card.
Once transferred to Avatar form each Master has a new set of powers.

What else is in this book?  Well, there is a handful of minions for each faction.  Some nice looking options, not much game changing here though, a few stronger minions perhaps but mostly fairly balanced.  I've a feeling resurs do better than most here but perhaps I'm wrong, always tricky to tell before you've played with or against.

Nicodem Avatar
(c) Wyrd Miniatures
And most of the book, and it's the thickest book yet, is a tonne of fluff :-)  I love fluff.  I love this book.  I've barely started the fluff to be honest but I've enjoyed what I've read so far and can't wait to read more.

Throughout the book is sprinkled a load of new artwork.  As usual some fabulous, atmospheric, pictures from Wyrd.  They're my favourite part of the fluff and you can't fault them, except perhaps there could be more.

So, any complaints?  Well, I love the look and feel of these books but I do wish they published them in the smaller format too (like the Rules Manual) so I could read them in the bath.  These books are wonderful to hold and look at and read sitting up, but lying in bed or the bath they're just to large and heavy.  If they published them large and small I'd buy both I really would.

Zoraida Avatar
(c) Wyrd Miniatures
So, the Avatars.  So far then I'm not awfully impressed.  The Avatars I want to run are for masters I don't have.  The Avatars for Lady Justice, Pandora and Rasputina are, or seem to me after a few readings, weak. I don't know why you'd spend 2SS to take the option of turning Pandora into an immobile weakling who can't do anything significantly better than when she could move.  I mean even the tentacles don't hit hard, a Slop Haulers bucket does more damage!  And she can not move!  In Malifaux that's crazy, unless she's sat on a target I suppose, but it's not like she's static and tough all of a sudden.  LJ and Rasputina are similar.  My other two masters may be more promising (Zoraida and Perdita) but even then I'm not sure.  So far the stand outs to me have been Seamus and Ramos.  Both look like a laugh and have fabulous figures.  Colette is an interesting one, 3 models, only one is actually her.. a good thing or just 3 chances for your opponent to hit her?  Might be fun but could end up being a weakness.

Also some masters are way easier to manifest than others. Not sure why.

So, I've still plenty to read here, including many of the Avatars, but initial impressions are that
this is then another fabulously beautiful book from Wyrd.  Adding some depth to the game without upsetting the balance too much, but I suspect your usage will depend on your master.

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