Showing posts with label hints. Show all posts
Showing posts with label hints. Show all posts

Friday, 22 February 2013

malifaux minions - death marshals

4ss minion, not desperately mobile, reasonable ranged ability and a couple of defensive buffs make these fellas useful, but by no means an auto-include.

I've often wondered at the paring of Death Marshals and Lady Justice, in the face of it, it doesn't quite gel for me.

Still, it's nice that they can get Melee expert, but chances are you'll want to keep them at range.  At range they can still benefit from Lady Justices Inspiring Swordplay giving them a +2cb, for a 7cb 2/3/5 12" ranged shot with critical strike.. nice for a 4ss minion.  But don't forget that buff!! I do all the time, it's so annoying.  But, this means in order to get the most out of your DM's you need to throw LJ into the thick of things and have her activate first, or at least before any Marshals each turn.  She needs to be incisive and decisive.  Believe me if you dither about with Lady Justice you wont win many games.

Wayland