Showing posts with label Game report. Show all posts
Showing posts with label Game report. Show all posts

Wednesday, 11 January 2012

game report: pandora vs victorias 35ss


Game last night.
35 ss
Pandora (that's me) vs Victorias.

My Pandora crew
Pandora 8ss
Baby Kade
Candy
Teddy
3 x Sorrow


Victorias crew

Victoria x 2 4ss?
Killjoy
Mizaki
Freikorp Tracker
Ronin
Desperate Mercenary

Basically I had my ass handed to me on a plate.
Within 3 turns all I had left was Pandora.  In return all I'd got rid of was Killjoy and done some wounds to Mizaki and the Tracker.
Turn one - the Viki's slingshot into Teddy and take him down to a couple of wounds.  I got Mizaiki to wound herself, failed on everything else with Pandora, having only a Red Joker to cheat with which I wanted to save (big mistake) for when I really needed it - doh.
Anyway, turn 2 I win initiative, good.  Except my opponent burns a ss in order to re-flip and flips an 11 so I burn one too and get a 5.  So Viki one kills Teddy (an end before I've done anything with him in his first outing) moves and slingshots Viki 2 across to start taking out Sorrows.  He sacrifices the Desperate Merc and brings on Killjoy, getting a healing flip (3 wounds) on Misaki at the same time. Killjoy is just out of range on Candy.  Candy triple casts Self Loathing at KillJoy, succeeding twice and doing 2 x weak damage for 8 points plus two failed WP within 12" of Pandora so he's 2 wounds left.  Pandora gets off three incites against KillJoy, Mizaki and Tracker then one self loathing against Mizaki (I think).  Kade, who's been round the back of a building comes out with a double move, dragging his Sorrow with him, the sorrow the Links to KillJoy ready to inflict his last wound if he activates.
Turn 3 and it's all over, he kills remaining sorrow with tracker who inflicts severe damage with blasts, which hit Candy taking her out as well.  I get rid if Killjoy, Kade gets taken out and that's it.
Pandoras left.  She can be useful on her own but I've scored no VP, he's scored 4 so far and will easily get his remaining four.. I can't win, we call it.
A few things would have helped immeasurably.  Firstly we made a mistake with Desperate Merc.  when sacrificed he shouldn't have been able to heal Mizaki, which meant I'd have killed her later (probably).
And one or two high Crows in my hand would have meant I could have had Mizaki (if not dead) and Trapper on the run after turn 2, which would have meant Kade and Candy and a sorrow still alive and much still to play for.  Never the less I was Hammered :-(

(previously published elsewhere Oct 2011)

first pandora outing


Had a game last night, well, part of one, and got to use my Pandora crew for the first time.  My opponent was using his C. Hoffman crew for the first time too and as we didn't start until late thanks to my wife cooking us a lovely Curry, we only got two turns done.. But, they were fairly interesting turns, turn two in particular.
Here's an overview of how it went down.

20SS Game

Pandora
Kade
Candy
2 x Sorrow

vs

C.Hoffman
2x Guardian
Watcher
Mechanical Attendant



Strategies  Pandora - Turf War, C. Hoffman - Deliver Message
Schemes Pandora Bodyguard & the one involving being in opponents deployment zone, C. Hoffman Kill Candy & 1 other I can't recall.

We'd set up our small crews virtually opposite each other, there wasn't a huge amount of scenery, 3 trees and 3 ruins, but just enough to ensure it wasn't quite a straight run accross the table.
The Hoff was set up in a gaggle with everything in base with the Hoff.  Pnadora set up with both sorrows in base, one each side, Candy in base with one of them and Kade off on his own a bit to my left.

Turn 1, not a lot happened.  Hoff won initiative and moved a guardian up dragging Hoffman with it.  I activated a sorrow to link to Pandora, he moved up his other guardian. I moved Pandora, tried to use Incite (or Pacify, I can't remember which) and failed, managed to cast Self Loathing on Hoffman for a total of 4 wounds, failed everything else.  Not much of significance happened that I remember that turn, my deck was week with a solitary 9 being my only remotely high card so couldn't force much.

Second turn was more interesting.  I don't recall the exact order of everything but some of the highlights were, Pandora getting off my first sequence of wounds/moves caused by Pacify/Fading memory, pulling it off 3 times causing a wound to Hoff, 2 wounds to one  Guardian and 3 wounds to the 2nd Guardian (multiple wounds thatnks to Sorrows Emotional Stress) whilst also triggering Mental Anguish that saw one Guardian falling back to within a few inches of my table edge.
One sorrow bought it as did Kade, eventually, after successfully using backstab on Hoffman, only to see his damage limited by borrowed armour.  A Guardian cast a spell that put all my casts within 6" on  -ve flip, which is nasty, luckily it was the guardian I sent packing so impact wasn't too sever.

That was it really, no objective points scored, however he'd killed two of my models and I'd got Hoffman down to 4 wounds both guardians damaged and one of them a push away from being off the board.  Could have gone either way, with a good hand next round I think I'd have had him, but I was low on soul stones (though I wouldn't have used my penultimate one had I thought the game was going to continue).
had some bad luck, twice using Soul stones to add to my casting value or dual value only to flip a one, and had some good luck, he flipped black joker a couple of times.

Great game, if a bit slow, both crews more complex than we're used to.  So nice to play something different.
Got a good idea of the power of Pandora though :-)   great fun when it comes off, but Soul stones and good cards are important I think.

(Originally posted elsewhere October 2011)

Wayland