Thursday, 23 February 2012

playing faster

I noticed a tweet the other day that got me wondering about game length.  Why does it take so long to play a game of Malifaux?  Or, does it take that long to play, really?
My games take hours, start at nine, stop at midnight and we may not be finished.  Why is that?
Surely a game with so few figures can't take that long?  We used to get a 1000-1500 point warhammer game done in the same space of time, so why so long?

(c) Wyrd Miniatures
Well, as per usual with this type of question I believe there are a number of factors.

Firstly I don't think everyone takes this long.  At tournaments there's a set time span and many people are perfectly capable of, and used to, playing to shorter time scales.

So, if it is possible to play more quickly, what can we do to speed things up?  Here are some ideas, they may or may not work for you.

Learn the rules.  Rules queries can take an age to sort out, if you know the rules you'll get fewer queries.  You may not eliminate them but you will reduce them.

Learn the rules. Learn the rules for your crew, as well as you know the core rules, better even.  Study the card on every model, if it interacts or changes core rules do your research on how this will affect the normal resolution of that rule.  If there's anything particularly gnarly I'd suggest you let your opponent know prior to starting, there's nothing will de-rail the progress of a game quite like coming up with some nasty rule mid-game that wrecks our opponents game and seems to contradict what he was expecting.

Learn the rules.  If you can, learn the rules for your opponents crew too.  This won't always be possible but regular reading of the rules books should give at least a passing idea of what your opponents crew can do.

Set a time limit on rules queries, 2 minutes, 5 minutes, whatever works for you, if you haven't found it by then, flip for it and resolve it later, you really don't want to spend 10, 15 or even 20 minutes searching for an answer to a question mid-game.  But make a note so you don't forget to look it up later.

Make sure you know the set-up and game turn sequence off by heart.  What happens next? is a massive slower of games.

Make decisions quicker.  I like to take my time with each and every figure, even if it's obvious what to do, but agonising over each decision will sloooww down a game so much.  Be thinking about what to do whilst your opponent moves, when he's done then.. snap, make that decision, make the move, take the shot.  I believe you can train yourself to do this.  Knowing your crew well will help here, make sure you don't miss anything.  If you have to read every crew members card each turn whilst you decide which action you want to take.. you will have a slow game.

Plan ahead.  Think of the game prior to playing.  If you know which crew you want to take have a general plan, an idea of what you want to do with that crew.  Yes, strategies, schemes and an unkown until you play opposing crew may require a change, but a basic idea of what order your crew members need to go in and what they need to do will help making those decisions.

Play more.  Easiest and simplest answer is that the more you play the less any of these issues will be a problem.  Play as often as you can and you will learn the rules, you will know the turn sequence and you will make decisions faster.

To take it back to WarHammer (sorry), the reason those games took less time was we'd been playing for more years than Malifaux has existed, even though it changed every 4 or 5 years it was still pretty much the same game, so after each change there was a period where games took longer, it didn't last long and we'd be back up to speed again.  Read your books & cards more often, play more often, have a game plan and don't get stuck on rules queries and I think you'll soon be playing faster.

Hope this was of some interest or even help.  Do you have any ideas for speeding up games?  If so, please comment below and let me know.

Sunday, 12 February 2012

Blog post - formating lost

Hi,

just a quickie.  Hope you all enjoyed the twitter coverage of the UK's first ranking Malifaux tournament of the year.  Check out #mfauxice for details, and if you don't have a twitter account yet.. why not?  Lots of good Malifaux coverage there.

Meanwhile, apologies for the look of the blog right now.  I was messing around with the template when I lost everything.  Luckily I'd saved the layout before hand.  Unfortunately I hadn't.  All that had been saved was the layout. All formatting, colours and fonts was lost.  Great, what use is that feature google?

Anyway, finding a job and moving house are more important right now, but once achieved I will try and find a better colour set again.  Bear with me meanwhile.

Many thanks.

Wednesday, 1 February 2012

slow down - a blog announcement

(c) Wyrd Miniatures
Just a quick post.

Just as I get up a head of steam, start posting regularly and decide to move my Malifaux posts to their own separate blog & even start a dedicated twitter account (@MFauxBlog).. I loose my job.

As I'm sure you understand finding work is more important than Malifaux right now, especially as we're about to move house as well in a months time.

Just as soon as I can I'll spend some time modeling and playing and posting, but until then I'm afraid there wont be much in the way of new content.

So, why not head over to Wyrd and enjoy their new look forum.

Thursday, 19 January 2012

crew creator

Fed up with deciding which models can be used with which masters under which circumstances?

What you need is an app, something that knows all the rules, prevents you from making invalid selections and shows you how many Soul Stones you have left to select from and what your pool will be.

What you need can be found on Malifaux's web site, right here - Crew Creator

This excellent little on-line app is truly superb.
Select your faction and game type, game size, Master(s) and Henchman with Totems or without and if applicable select your masters Avatar.

Crew Creator



Then select your minions.  Special forces and mercenaries are all handled correctly dependant on master.


Nothing could be easier.

Each minion is listed in a colour relevent to the faction it is from, Guild Burgandy, Arcanists Blue etc.. so you can see where you're hiring out of faction.

Add and delete minions, see what mix you can come up with.




If you change your master, and you can, the list will also disappear, which is a pity but hard;y surprising.

One thing I'd like to change is the seemingly random order that Minions are listed in the drop downs.  They're not listed alphabetically, or by faction or soul stone value.  It'd be nice if you could specify how you want them listed.

In addition you have to be on-line to use it.  Please Wyrd, can we have this as an App soon?  (Android preferably).

Monday, 16 January 2012

weekend thoughts

Not much of interest, but a few thoughts from the weekend.

Enjoyed hearing of the UK Masters tournament event.  Kept in touch via the wonder of Twitter.  It has made me fancy having a pop at a tourney this year.  Not because I think I'd win but simply because it seems to me there are a lot of fun people out there playing Malifaux and I'd like to meet some of them.
It seems filth lists were the order of the day.. There's some talk of wyrd needing to even things out, that some things are broken.  I don't see it myself, we've all got the choice..  If you want to win pick a master that will win.  If you're more interested fluff or models because of how they look then select accordingly, it's what I do.
A totally even game is a dull place to be.  As it is the power level shifts between books anyway so what does it matter?


Was able to spend a little more time on SnowStorm.  Have decided that rather than 2 mould lines it's really more like on large, wide line that's about 3 - 4mm wide.  Very tricky to clear up but I am getting there.


(c) Wyrd Miniatures
I've been doing some thinking and research as to a paint scheme for my December crew and I think I'm coming down on the side of White.  Which is going to be a pain.  I've painted white before when I started a white Scars Space Marine force.  What bothers me about it is that I really want to try and stay within a white pallet, white, cream, Ivory, a little shading in a pale brown maybe and that'd be it.  I've seen s few figures like this and they're superb, but, get it wrong and it'll be awful I think.  So my thoughts continue, but, if I can get this white/cream scheme straight in my head I may well go for it.

Talking of paint schemes, this thread on the Wyrd forums is well worth a look.  Mako's Crew(s)
Painting and sculpting of the very highest caliber.

Saturday, 14 January 2012

uk masters

The UK Malifaux masters is underway.  The top 16 players meeting up for the ultimate contest.
I suggest you revert to twitter for up to date progress, follow @MythicFOX83, @UkRocky90, @ImMagicPockets, @GingerestNinja & @CalmdownUK for latest news and results.  Or search for #mfauxm.

Whilst there why not follow me too? @russoliver.

There might also be a thread on the wyrd Malifaux forums.

UPDATE: Overnight top 6 after 4 games according to twitter as far as I'm able to tell:

@ImMagicPockets
@CalmDownUK
CunningStunt
Stryder
@UKRocky90
Stern


UPDATE: UK Masters of Malifaux 2012 was won by @ImMagicPockets, 2nd was @CalmDownUK.
Congratulations to all who took part and thanks for all the tweeting keeping us up to date.
Please check here for full names of the top 4

Looks like Hamelin and Lord Chompy Bits ruled the weekend but full lists should be being published soon on wyrd forums and I believe on MythicFox.com.

Friday, 13 January 2012

february releases

Wyrd have posted their February releases on the forum:  February Releases

Here are my favourites from this months selection.

Witchling Handler

Witchling Handler (c) Wyrd Miniatures

Original artwork (c) Wyrd Miniatures









I really like this figure, very much reflective of the gorgeous artwork.  I currently have no Withcling Stalkers, but I feel I may have to change that.  I'll certainly get this figure at some point, even if just to paint.


(c) Wyrd Miniatures

Kirai Avatar

This is a gorgeous sculpt, really organic and flowing.  The sleeves are almost too much for me, but I love the detail of Kirai lying on the floor, her hand reaching out.  If I ever get Kirai, and she's top of my resers list, I'll definately be getting this figure too.





(c) Wyrd Miniatures






Rafkin the Embalmer

Yet another reason to go resurs sooner rather than later.  nice figure.  Though I know I've no chance of re-creating those trousers, beautiful paint job here really helps to sell the figure.




(c) Wyrd Miniatures




Ghost Town Bases

Lastly this month I love the Ghost Town bases.  They look cool at all sizes, however it's the 50mm which I love the most.  It really looks like a diorama all by itself.  It wont suit all figures, SnowStorm wont look in place on here for instance, but, get the correct figure and it's going to look so very very cool on here.







Wayland